Thanks to the efforts of the team, we’ll be rolling out some updates to crafting. This will have some great side-effects for GoTA.
First, we’re re-building a way to produce a loot table of items (a chance of getting X, a chance of getting Y, etc.) without using a luck recipe. This was possible a year or so ago, but was broken in the meantime. Luck recipes will still exist for players, but some may change to non-Luck, letting you use Produce X upgrades on them. We can take some recipes like the Fishery’s uncommon resource recipe and change it to a normal recipe, not a luck recipe. But wait! You might say. How does that help us? Well, it means you can use your “Produce X” upgrades on it, letting you produce more than one at a time. If you produce an uncommon resource, you would get X number of it.
Second, we’re putting in tech to finally allow us to produce a quantity of items in a recipe. This will let us create recipes that produce more than one item at the end of the recipe. For example, spoil conversion recipes can finally have a version that takes 150 spoils from the previous phase, and produce 50 of the new phase spoils (or whatever number we decide on). This gives us lot of flexibility in providing you with conversion recipes that aren’t tedious.
These changes won’t be coming on Monday, but will be coming in a future build.